| Suspended Animation by Michael Vance & Dr. Jon Suter |
May 26, 1999
Reviews in this issue:
The purpose of Suspended Animation
has always been to introduce adults to comic books they may enjoy and to the
best work in the graphics medium. Occasionally, that has meant reviewing books
intended for youngsters that can also be guilty pleasures for adults.
Carvers is a guilty pleasure.
"Grats, dude! We were, like. total
failures until you carved in and boaged those hairy wanks!"
"Oh don't speak English,
huh?"
Well. duuuh!?!
In fact, if you think that
"duuuh" is very descriptive of snowboarding & skiing in general
skateboarding, bungy jumping and any other activity that is clearly life
threatening, you are definitely not alone.
Then why, pray tell, Is Carvers such a fun comic book?
Could it be the teenage snow- boarders who plummet into a crevice and through dimensional rift into another world of Yeti? Within the limitations of the first two issues, each has a well-defined character.
The crusty old dude living in the wreckage of his airplane also
adds spice to the title. Indisputably, he hits the most unique tailor in
history.
If that doesn't tweak your interest, you must need Yeti another
reason to read.
The abominable snowmen are a hoot.
Could it be the art? Simple and well served by its colors, it
jumps off the page, also defines the characters, and is crystal clear in its
visual story telling.
Could it be the plot and dialog? Whether it's Dorothy or Tarzan or
Rod Serling who, on finding himself in another world struggles to return to
Kansas, or Africa or next week's TV schedule, the idea of other realities is
always intriguing. And thankfully, the writer hasn't seasoned the dialog with
so much snowboarding lingo that it becomes unintelligible.
Could it be that Carvers is simply bigger than the sum of
its parts?
That sums it up for me, dude.
Reviewed by Michael Vance
Carvers is 22 pages, priced at $2.95 each. Published by Flypaper Press. Written by Robert Loren Fleming. Pencil work by Arnold and Jacob Pander. Sold in comics shops and by mail.
Marvel
Comics has put considerable time and effort into reviving and redefining one of
its most important superheroes, Spiderman. In most cases, the effort has succeeded.
John Byrne's
successful revisions of Superman and Wonder Woman for DC Comics made him a leading
candidate for salvaging Spiderman. The keystone to his efforts is "Spiderman,
Chapter One" a twelve issue series that has reached its halfway point.
Byrne has
adhered closely to the original version of the character, but has also
streamlined some elements. Those of us "in at the start" will probably
wince at moving Spiderman's origin from 1962 to1990, but such is the price of longevity.
Henceforth, Spiderman's origin will always be eight years ago.
I have to
agree with Byrne's decision to combine some of the early plots. I am impressed
with his linking of the origins of Spiderman and villain Doctor Octopus, one of
his most dangerous opponents.
Byrne's art
reminds us of Steve Ditko's work in the 1960s, but remains identifiable as Byrne's.
There is a
"zero" issue that provides the origins of three early and major
villains: the Vulture, the Lizard, and Sandman.
Byrne is
also involved in the Amazing Spiderman title whose stories are set in
the present. Howard Mackie co-writes the scripts and they are quiet good.
Mackie is
also responsible for the scripts for Peter Parker, Spiderman. Byrne's
absence is painfully obvious. John Romita Jr's art is much more jagged. Since
the plotlines are closely linked, the differences in art jar.
More
troublesome is Webspinners. The first issue was impressive, but the art
in the second and third issues deteriorated. Some characters are almost
unrecognizable, Gwen Stacey in particular. I am surprised Marvel published
this.
The fourth
issue improves with a different artist and writer, but more improvement is
needed. The storyline begins to answer some questions leftover from issues of
the first run of Silver Surfer.
If Byrne and
Mackie can keep up the good work, Spiderman could regain his stature.
Questions? Comments? A comic you wish reviewed? Write: 1427 S. Delaware Ave., Tulsa, OK, 74104. Or email c/o starland@starland.com.
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