| Crux |
![]() It is 400,000 B.C. Before Christ. Or man. Or sentence fragments. Before most everything living except, of course, ape men and superheroes. Old myths
were about gods like Hermes and Juno. New myths are about Atlantis, crystals, and
superhero aliens with superior intellects and powers who colonize earth and manage
the "evolution" of those ape-men. Crux, the comic book, has melded both myths into aliens who have
reached "the point of ULTIMATE EVOLUTION? A transition that will take us to the next level of existence…a
realm where we will be as one with a A realm called New Age silliness. For an old reviewer who likes to criticize, hates New Age silliness and is tired of superheroes, it is a shame that Crux is also well-written and well-drawn entertainment.
You get the idea. And once readers get past the silly ideas, they are in for a rip-roaring, continent-spanning, gut-wrenching war between good and evil on a massive scale. Isn't it disappointing that most adults will never see Crux, let alone buy it? For them, superheroes are the crux of why they won't buy, despite excellent art and intriguing story. Editors and publishers, take note. The vast majority of adults are uninterested in superheroes, no matter how they are packaged. Crux is, nevertheless, highly recommended for comics fans and those who enjoy epic fantasy. Crux #1/$2.95? and 28 pgs./ words: Mark
Waid; pencils: Steve Epting/sold in comics shops, on Review by Michael Vance |
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